using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("GeneralStoreHeroesContentLite")]
	public class GeneralStoreHeroesContentLite : MonoBehaviour
	{
		public string m_keyArtFadeAnim => method_4("m_keyArtFadeAnim");

		public string m_keyArtAppearAnim => method_4("m_keyArtAppearAnim");

		public string m_keyArtFadeSound => method_4("m_keyArtFadeSound");

		public string m_keyArtAppearSound => method_4("m_keyArtAppearSound");

		public string m_previewButtonClick => method_4("m_previewButtonClick");

		public string m_backgroundFlipSound => method_4("m_backgroundFlipSound");

		public MeshRenderer m_renderQuad => method_3<MeshRenderer>("m_renderQuad");

		public GameObject m_renderToTexture => method_3<GameObject>("m_renderToTexture");

		public GeneralStoreHeroesContentLite(IntPtr address, string className)
			: base(address, className)
		{
		}

		public GeneralStoreHeroesContentLite(IntPtr address)
			: this(address, "GeneralStoreHeroesContentLite")
		{
		}
	}
}
